Wednesday, March 17, 2010

Quest 2

*Written by Fandi, edited by Steph

Quest 2: Retrieve the Key

Knowing that Steven and his party are bringing the sword to revive McJack, Abadon (the Undead king) sends his horde of undead to kill Steven and steal the sword

After acquiring the map, Steven and Trall head to Lolbourne City to rent a gryphon (those who don’t know what it is please wiki it.) In Lolbourne, they suddenly realised that they were pick pocketed and had no more gold.

This is a gryphon.

Optional storylines:

1. Find the thief (female if you chose a male character and vice versa – if the coding is too complicated to spawn a conditionally-gendered thief, we’ll stick to the lesbian storyline and the thief will be female :P) After you catch the thief, he or she will be awed by Steven’s prowess – the thief had never been caught before – and return the gold as well as join the party.

2. Hunting monsters until enough gold is earned to rent a gryphon (farming gold)

--

Riding a gryphon, they go through the forbidden forest (the place where the warp portal to Skull Island is located.) Upon landing, they are attacked by undead. After a long fight they successfully defeat the undead, but Trall is fatally wounded (but not dead yet!)

After walking (and limping) a bit they finally found the portal but they find that they cannot use it. Suddenly, Trall remembers that to use the portal they need a key. With his last breath he tells Steven to go to Gidney Village to find the key.

Then he died [Steven crying “WHY!!!! WHYY!!! WHYYYY!!!! Just kidding.] He reveals the location of Gidney Village is before dies...it’s very near.)

*Gidney Village - I took that name from Sidney btw, just replaced S with G

While looking for information about the key, he (or they, if the thief joins the party) meets Sean (this name taken from your classmate Steph!! lol) and he tells Steven that the key was broken into 3 pieces. They are located at Mount Bullet, Messiq Cave and Greame Forest (each place has 1 guardian – minor boss, so Steven has to kill the guardian before he can get the key.) Sean will join the party to lead the way to the 3 locations.

The player can choose which location he wants to go to first.

When all guardians are defeated, Steven and Sean return to Gidney and find it under siege from the undead. All the villagers perish except for one boy - Petch; Sean dies in combat. Petch is given a weapon and armor and joins the party.

**If the optional storyline is too complicated – the lecturer said forked storylines tend to be so – let’s just go with option 1 and have the thief definitely join the party? Opinions please. :)

4 comments:

Tkun said...

Hey guys, this is an opinion, but i thought we could make the main character to be the person who actually created this game just like us from our world; different from the game world.

That way, we dont have to write/create all the history for every main characters, and the player can actually choose what they want to be.

And we can follow Fandi's ideas on we're in the age where the good and the evils are fighting against each other.

snowbunnie said...

Does that mean we create the character artwork and the player just chooses the char based on appearance?

If so, how many should we make? I'd rather have a few like 3-4 so we can make the artwork better instead of half a dozen shoddy looking characters.

Please elaborate a bit more on how the player 'enters' the story. I think we can still work it in. :)

Jong Chan said...

my opinion that if character tries to catch thief, there is a time limit. So for example the time limit is 5minutes or 10 minutes. :D

snowbunnie said...

Ehhh cool! Then the player doesn't have to pick. It's either pass or fail. Nice one :D